--
-- This module implements many bracket templates
--
local p = {}
local args = {}
local rows = {}
local mask = {}
local rounds
local maxround
local legs = {}
local compact
local byes
local hideSeeds
local showSeeds
local hideHeadings
local showThird
local offsetThird
local compactFinal
local sepwidth
local aggsep
local aggregate
local boldwinner
local boldseed
local hideomittedscores
local RD1seedmap = {}
local tcats = ''
local function isnotblank(s)
return s and s ~= ''
end
local function isblank(s)
return (not s) or (s == '')
end
local function sumScores(s1, s2)
s1 = mw.ustring.gsub(s1 or '', '^[\'%s]*([%d%.]*).-$', '%1')
s2 = mw.ustring.gsub(s2 or '', '^[\'%s]*([%d%.]*).-$', '%1')
if s1 ~= '' and s2 ~= '' then
return tonumber(s1) + tonumber(s2)
end
return s1
end
local function scoreCompare(s1,s2,highwin)
local ps1 = mw.ustring.gsub(s1 or '', '^[\'%s]*([%d%.]*)[\'%s]*%([\'%s]*([%d%.]*)[\'%s]*%).-$', '%2')
local ps2 = mw.ustring.gsub(s2 or '', '^[\'%s]*([%d%.]*)[\'%s]*%([\'%s]*([%d%.]*)[\'%s]*%).-$', '%2')
s1 = mw.ustring.gsub(s1 or '', '^[\'%s]*([%d%.]*).-$', '%1')
s2 = mw.ustring.gsub(s2 or '', '^[\'%s]*([%d%.]*).-$', '%1')
if s1 ~= '' and s2 ~= '' then
s1 = tonumber(s1)
s2 = tonumber(s2)
if s1 and s2 then
if (s1 == s2) then
ps1 = tonumber(ps1)
ps2 = tonumber(ps2)
if ps1 and ps2 then
s1 = ps1
s2 = ps2
end
end
if highwin then
return ((s1 > s2) and 1) or ((s1 < s2) and 2) or 0
else
return ((s2 > s1) and 1) or ((s2 < s1) and 2) or 0
end
end
end
return 0
end
local function parseArgs(frame)
local fargs = frame.args
local pargs = frame:getParent().args;
local r = tonumber(fargs.rounds or '') or tonumber(pargs.rounds or '') or 2
local teams = math.pow(2, r)
local rdstr = 'RD' .. tostring(r)
local rdbstr = 'RD' .. tostring(r) .. 'b'
local rdp1str = 'RD' .. tostring(r+1)
for i=1,2 do
local targs = (i == 1) and pargs or fargs
for k,v in pairs(targs) do
if type(k) == 'string' then
if k:find('^[R3][Dr][d1-9]b?%-[a-z][a-z]*00*') then
k = mw.ustring.gsub(k, '^([R3][Dr][d1-9]b?%-[a-z][a-z]*)00*', '%1')
if (teams < 10) then
tcats = tcats .. '[[Kategória:TeamBracket modul használata elavult szintaxissal|P]]'
end
end
if k:find('^' .. rdp1str) then
k = mw.ustring.gsub(k, '^' .. rdp1str, '3rd')
tcats = tcats .. '[[Kategória:TeamBracket modul használata elavult szintaxissal|3]]'
elseif k:find('^' .. rdbstr) then
k = mw.ustring.gsub(k, '^' .. rdbstr, '3rd')
elseif k:find('^' .. rdstr .. '%-[a-z][a-z]*3') then
k = mw.ustring.gsub(k, '^' .. rdstr .. '(%-[a-z][a-z]*)3', '3rd%11')
elseif k:find('^' .. rdstr .. '%-[a-z][a-z]*4') then
k = mw.ustring.gsub(k, '^' .. rdstr .. '(%-[a-z][a-z]*)4', '3rd%12')
elseif k:find('^Consol') then
k = mw.ustring.gsub(k, '^Consol', '3rd')
tcats = tcats .. '[[Kategória:TeamBracket modul használata elavult szintaxissal|3]]'
elseif k:find('^group[0-9]') then
tcats = tcats .. '[[Kategória:TeamBracket modul használata elavult szintaxissal|G]]'
end
end
args[k] = v
end
end
if (args['byes'] and (args['byes'] == 'yes' or args['byes'] == 'y')) then
tcats = tcats .. '[[Kategória:TeamBracket modul használata elavult szintaxissal|B]]'
end
end
local function parseSeedmap(s)
s = mw.text.split((s or '0') .. '/', '[%s]*/[%s]*')
local teams = math.pow(2, rounds)
for r=1,teams do
RD1seedmap[r] = 1
end
for r=1,#s do
if tonumber(s[r] or 'x') then
RD1seedmap[tonumber(s[r])] = 0
end
end
local c = 1
for r=1,teams do
if RD1seedmap[r] > 0 then
RD1seedmap[r] = c
c = c + 1
end
end
end
local function parseLegs(s)
s = mw.text.split((s or '1') .. '/', '[%s]*/[%s]*')
if aggregate == 'n' or aggregate == 'no' or aggregate == '0' then
aggregate = ''
end
local n = showThird and (rounds + 1) or (rounds)
local lastlegs = nil
for r=1,n do
if s[r] ~= nil and s[r] ~= '' and tonumber(s[r]) then
legs[r] = tonumber(s[r])
elseif lastlegs then
legs[r] = lastlegs
else
legs[r] = 1
end
lastlegs = legs[r]
if legs[r] > 1 and aggregate ~= '' then
legs[r] = legs[r] + 1
end
end
end
local function getSeeds()
local seeds = {1, 2}
local count = 2
local before = false
for r = 2, rounds do
local max = math.pow(2, r)
for i = 1, count do
local pos = i * 2
if before then pos = pos - 1 end
table.insert(seeds, pos, max - seeds[i * 2 - 1] + 1)
before = not before
end
count = count * 2
end
return seeds
end
local function addTableRow(tbl)
return tbl:tag('tr')
end
local function addBlank(i, css, rowspan, colspan)
local row = rows[i]
rowspan = rowspan or 1
local jmax = i + rowspan - 1
for j = i, jmax do
if rows[j] == nil then
rowspan = rowspan - 1
elseif row == nil then
row = rows[j]
end
end
local cell = row and row:tag('td') or mw.html.create('td')
if rowspan and rowspan > 1 then
cell:attr('rowspan', rowspan)
end
if colspan and colspan > 1 then
cell:attr('colspan', colspan)
end
if css then
cell:css(css)
end
return cell
end
local function addBorders(cell, topcell, seedorteam, extrasep)
if sepwidth > 1 then topcell = true end
if seedorteam then
cell:css('border', '1px solid #aaa')
:css('border-top-width', topcell and '1px' or '0')
else
cell:css('border-color', '#aaa')
:css('border-style', 'solid')
:css('border-top-width', topcell and '1px' or '0')
:css('border-left-width', (extrasep and '1px') or ((sepwidth > 1) and '1px') or '0')
:css('border-right-width', '1px')
:css('border-bottom-width', '1px')
end
end
local function addHeading(row, r, text, pad)
pad = (pad == nil or pad < 0) and 0 or pad
row:tag('td')
:attr('colspan', tonumber(hideSeeds and '1' or '2') + legs[r] + pad)
:css('text-align', 'center')
:css('border', '1px solid #aaa')
:css('background-color', args['RD-shade'] or '#f2f2f2')
:wikitext(text)
:newline()
end
local function getWidth(param, default)
local arg = args[param .. '-width']
if isblank(arg) then
arg = default
end
if tonumber(arg) ~= nil then
arg = arg .. 'px'
end
return arg
end
local function getTeamArgName(round, type, team)
if round > rounds then
return string.format('3rd-%s%d', type, team)
else
if (round == 1) then
team = RD1seedmap[team]
if team == 0 then
return 'NIL'
end
end
return string.format('RD%d-%s%d', round, type, team)
end
end
local function getShadeArg(round, team, s)
local argname = getTeamArgName(round, 'shade', team) .. (s and ('-' .. s) or '')
local value = args[argname]
if isblank(value) then
return '#f9f9f9'
end
return value
end
local function getScoreArg(round, team, s)
local argname = getTeamArgName(round, 'score', team) .. (s and ('-' .. s) or '')
local value = args[argname]
return value
end
local function getTeamArg(round, type, team)
local argname = getTeamArgName(round, type, team)
local value = args[argname]
if isblank(value) then
return ''
end
if mw.ustring.find(value, '[%s]*<[%s/]*[Bb][Rr][%s/]*>[%s ]*&[Nn][Bb][Ss][Pp];[%s]*') then
tcats = tcats .. '[[Kategória:TeamBracket modul használata nbsp karakterrel]]'
end
return mw.ustring.gsub(value, '[%s]*<[%s/]*[Bb][Rr][%s/]*>[%s ]*&[Nn][Bb][Ss][Pp];[%s]*', '<br/>')
end
local function isHidden(r, team)
return isblank( getTeamArg(r, 'team', team) )
end
local function getRoundName(round)
local name = args['RD' .. round]
if isnotblank(name) then
return name
end
local roundFromLast = rounds - round + 1
if roundFromLast == 1 then
return "Döntő"
elseif roundFromLast == 2 then
return "Elődöntők"
elseif roundFromLast == 3 then
return "Negyeddöntők"
else
return round .. ". forduló"
end
end
local function addPath(index, round, top, left, w)
local prop = top and 'border-bottom-width' or 'border-top-width'
if left and round == 1 then
if compact then
addBlank(index)
else
addBlank(index, {['height'] = '7px'})
addBlank(index+1, {['height'] = '7px'})
end
return nil
else
local cell = addBlank(index,
{['border-width'] = '0',
['border-style'] = 'solid',
['border-color'] = 'black'}, (not compact) and 2 or 1)
if left or round < maxround and not left then
cell:css(prop, w or '2px')
end
return cell
end
end
local function renderTeam(row, round, team, top, otherbye, pad)
pad = (pad == nil or pad < 0) and 0 or pad
tcs = pad + 1
local seedCell
local seedArg = getTeamArg(round, 'seed', team)
-- seed value for the paired team
local otherteam = team % 2 == 0 and team-1 or team+1
local pairSeedArg = otherbye and ''
or getTeamArg(round, 'seed', otherteam)
-- show seed if seed is defined for either or both
local showSeed = showSeeds
or isnotblank(seedArg)
or isnotblank(pairSeedArg)
if showSeed and (not hideSeeds) then
seedCell = row:tag('td')
:css('text-align', 'center')
:css('background-color', '#f2f2f2')
:attr('rowspan', (not compact) and '2' or nil)
:wikitext(seedArg)
:newline()
addBorders(seedCell, top or otherbye, true, false)
end
local teamArg = getTeamArg(round, 'team', team)
if isblank(teamArg) then
teamArg = ' '
end
if not showSeed and (not hideSeeds) then
tcs = tcs + 1
end
local teamCell = row:tag('td')
:css('background-color', '#f9f9f9')
:css('padding', '0 2px')
:attr('rowspan', (not compact) and '2' or nil)
:attr('colspan', (tcs > 1) and tcs or nil)
:wikitext(teamArg)
:newline()
addBorders(teamCell, top or otherbye, true, false)
local scoreCells = {}
local wins, otherwins = 0, 0
local sumscore, othersumscore = 0, 0
local teamcolspan = tcs
local hassum = false
for s = 1, legs[round] do
local fw = nil
local agg = legs[round] > 1 and s == legs[round] and true or false
local score1 = (agg and getScoreArg(round, team, 'agg') or nil) or
getScoreArg(round, team, s) or ((legs[round] == 1) and getScoreArg(round, team)) or nil
local score2 = (agg and getScoreArg(round, otherteam, 'agg') or nil) or
getScoreArg(round, otherteam, s) or ((legs[round] == 1) and getScoreArg(round, otherteam)) or nil
local showscore = true
if agg and aggregate ~= '' and score1 == nil and hassum then
score1 = (aggregate == 'score') and sumscore
or ((aggregate == 'legs' or aggregate == 'sets') and wins)
or nil
end
if agg and aggregate ~= '' and score2 == nil and hassum then
score2 = (aggregate == 'score') and othersumscore
or ((aggregate == 'legs' or aggregate == 'sets') and otherwins)
or nil
end
if score1 == nil and score2 == nil then
if hideomittedscores > 0 and s >= hideomittedscores then
teamcolspan = teamcolspan + 1
showscore = false
end
else
hassum = true
end
if showscore then
local winner = scoreCompare(score1, score2, boldwinner ~= 'low')
sumscore = sumScores(sumscore, score1)
othersumscore = sumScores(othersumscore, score2)
if winner == 1 then
if boldwinner ~= '' or (agg and (aggregate == 'score' or aggregate == 'legs' or aggregate == 'sets')) then
if agg and (aggregate == 'legs' or aggregate == 'sets') and (wins <= (legs[round] - 1)/2) then
else
fw = 'bold'
end
end
if not (agg and (aggregate == 'score' or aggregate == 'legs' or aggregate == 'sets')) then wins = wins + 1 end
elseif winner == 2 then
if not (agg and (aggregate == 'score' or aggregate == 'legs' or aggregate == 'sets')) then otherwins = otherwins + 1 end
end
scoreCells[s] = row:tag('td')
:css('text-align', 'center')
:css('background-color', getShadeArg(round, team, s))
:css('font-weight', fw)
:attr('rowspan', (not compact) and '2' or nil)
:wikitext(score1)
:newline()
addBorders(scoreCells[s], top or otherbye, false, s > 1 and s == legs[round] and aggsep or nil)
end
end
if teamcolspan > 1 then
teamCell:attr('colspan', teamcolspan)
end
if boldwinner ~= '' and wins > otherwins then
if (aggregate == 'legs' or aggregate == 'sets') and (wins <= (legs[round] - 1)/2) then
else
if seedCell then
if boldseed == 'no' then
else
seedCell:css('font-weight', 'bold')
end
end
if teamCell then
teamCell:css('font-weight', 'bold')
end
end
end
end
local function renderRound(count, r)
local teams = math.pow(2, rounds - r + 1)
local step = count / teams
local topTeam = true -- is top row in match-up
local topPair = true -- is top match-up in pair of match-ups
local team = 1
local group = 1
for i = 1, count, step do
local offset, height, blank
local hideteam = false
local otherhideteam = false
local hideleftpath = false
local hiderightpath = false
if r <= byes then
hideteam = isHidden(r, team)
otherhideteam = isHidden(r, team % 2 == 0 and team-1 or team+1)
end
if (r == 1) and (RD1seedmap[team] <= 0) then
hideteam = true
end
if (r > 1) and (r <= (byes + 1)) then
hideleftpath = isHidden(r-1, 2*team-1) and isHidden(r-1, 2*team)
end
if (r == 2) and (RD1seedmap[2*team-1] <= 0 and RD1seedmap[2*team] <= 0) then
hideleftpath = true
end
if compactFinal and (r == rounds) then
hideleftpath = true
end
if (tonumber(args['RD' .. (r-1) .. '-RD' .. (r) .. '-path']) or 2) == 0 then
hideleftpath = true
end
if (tonumber(args['RD' .. (r) .. '-RD' .. (r + 1) .. '-path']) or 2) == 0 then
hiderightpath = true
end
-- empty space above or below
if compact then
offset = topTeam and i or i + 1
height = step - 1
-- leave room for groups for teams other than first and last
elseif team == 1 or team == teams then
offset = topTeam and i or i + 2
height = step - 2
else
offset = topTeam and i + 1 or i + 2
height = step - 3
end
if showThird and (r == rounds) and (not topTeam) then
height = offset - offsetThird
end
if compactFinal and (r == (maxround - 1)) then
if team == 2 then
height = height - 3
end
if team == 3 then
height = height - 1
offset = offset + 1
addBlank(offset-3, nil, 1, tonumber(hideSeeds and '2' or '3') + legs[r])
addBlank(offset-4)
addHeading(rows[offset-4], r + 1, getRoundName(r+1), legs[r] - legs[r+1])
local b = addBlank(offset-4, {
['border-color'] = 'black',
['border-style']= 'solid',
['border-width']= '0'}, 2)
b:css('border-right-width', '2px')
end
end
if height > 0 then
local pad = 0
local betweenTeams = (topTeam == false and topPair == true) or (topTeam == true and topPair == false)
if compactFinal and (r == maxround - 1) then
betweenTeams = false
end
if compactFinal and (r == maxround - 1) and legs[r+1] > legs[r] then
pad = legs[r+1] - legs[r]
end
if compact and betweenTeams then
addBlank(offset, nil, height, 1)
if topPair then
blank = addBlank(offset, nil, 2*height, tonumber(hideSeeds and '1' or '2') + legs[r] + pad)
if args['RD' .. r .. '-group' .. group] then
blank:wikitext(args['RD' .. r .. '-group' .. group])
blank:css('text-align', 'center')
end
group = group + 1
end
blank = addBlank(offset,
{['border-width'] = '0',
['border-style'] = 'solid',
['border-color'] = 'black'},
height, 1)
else
blank = addBlank(offset,
{['border-width'] = '0',
['border-style'] = 'solid',
['border-color'] = 'black'},
height, tonumber(hideSeeds and '3' or '4') + legs[r] + pad)
end
end
-- add bracket
local j = topTeam and i + step - (compact and 1 or 2) or i
-- add left path
addPath(j, r, topTeam, true, hideleftpath and '0' or '2px')
if hideteam then
addBlank(j, nil, (not compact) and 2 or nil, tonumber(hideSeeds and '1' or '2') + legs[r])
elseif rows[j] then
if compactFinal and (r == maxround) then
renderTeam(rows[j], r, team, topTeam, otherhideteam, legs[r-1] - legs[r])
elseif compactFinal and (r == maxround - 1) then
renderTeam(rows[j], r, team, topTeam, otherhideteam, legs[r+1] - legs[r])
else
renderTeam(rows[j], r, team, topTeam, otherhideteam)
end
end
local rightPath = addPath(j, r, topTeam, false, (hiderightpath or hideteam) and '0' or '2px')
if not topTeam then topPair = not topPair end
if not topPair and r < maxround and (not (hiderightpath or hideteam)) then
if blank then blank:css('border-right-width', '2px') end
rightPath:css('border-right-width', '2px')
end
if compactFinal and (r == maxround) then
local prop = (team == 1) and 'border-bottom-width' or 'border-top-width'
rightPath:css('border-right-width', '2px')
:css(prop, '2px')
end
team = team + 1
topTeam = not topTeam
end
end
local function renderGroups(count, round)
local roundFromLast = rounds - round + 1
local groups = math.pow(2, roundFromLast - 2)
local step = count / groups
local group = 1
local offset = 0
local team = 0
local wdef = (tonumber(args['RD' .. (round) .. '-RD' .. (round + 1) .. '-path']) or 2) .. 'px'
local w = wdef
for r = 1,round do
offset = offset + (hideSeeds and 3 or 4) + legs[r]
end
for i = step / 2, count, step do
local name = 'RD' .. round .. '-group' .. group
addBlank(i, {['height'] = '7px'})
addBlank(i+1, {['height'] = '7px'})
addBlank(i, {['text-align'] = 'center'}, 2, offset-2)
:wikitext(args[name])
:newline()
if (round <= byes) then
team = i/(step/2)
w = isHidden(round, 2*team-1) and isHidden(round, 2*team) and '0' or wdef
end
if (round < maxround) then
addBlank(i, {
['border-color'] = 'black',
['border-style'] = 'solid',
['border-width'] = '0 ' .. w .. ' 0 0'})
else
addBlank(i)
end
if (round <= byes) then
team = team + 1
w = isHidden(round, 2*team-1) and isHidden(round, 2*team) and '0' or wdef
end
if (round < maxround) then
addBlank(i+1, {
['border-color'] = 'black',
['border-style'] = 'solid',
['border-width'] = '0 ' .. w .. ' 0 0'})
else
addBlank(i+1)
end
group = group + 1
end
end
local function getThirdOffset()
local offset = (compact and 1 or 3) * (math.pow(2, rounds) - math.pow(2, rounds-3)) - (compact and 2 or 4)
if rounds < 4 then
offset = compact and 8 or 17
if rounds < 3 then
offset = compact and 6 or 10
if rounds < 2 then
offset = compact and 4 or 7
end
end
end
return offset
end
local function renderThird(count)
local k = offsetThird
local row = rows[k]
local blank
if rounds < 2 then
blank = addBlank(k-1, {['height'] = '7px'})
end
blank = addBlank(k, rounds < 2 and {['height'] = '7px'} or nil)
addHeading(row, rounds + 1, args['3rd'] or 'Bronzmérkőzés')
if rounds < 2 then
for i = 1,(compact and 1 or 2) do
blank = addBlank(k+i, {['height'] = '7px'})
end
end
k = k + (compact and 2 or 3)
for i = 1,2 do
row = rows[k]
blank = addBlank(k, rounds < 2 and {['height'] = '7px'} or nil)
if row then
renderTeam(row, rounds + 1, i, i == 1, false)
end
if rounds < 2 and not compact then
blank = addBlank(k+1, {['height'] = '7px'})
end
k = k + (compact and 1 or 2)
end
end
local function maskRows(tbl, count, offsetcount)
local rmin = 1
local rmax = count
for i = rmin, rmax do
mask[i] = false
end
if showThird then
for i = offsetThird,(offsetThird+ (compact and 3 or 5)) do
rmax = (i > rmax) and i or rmax
mask[i] = true
end
end
for r = 1, maxround do
local teams = math.pow(2, rounds - r + 1)
local step = count / teams
local topTeam = true -- is top row in match-up
local team = 1
for i = 1, count, step do
local offset, height, blank
local hideteam = false
if r <= byes then
hideteam = isHidden(r, team)
end
if (r == 1) and (RD1seedmap[team] <= 0) then
hideteam = true
end
if not hideteam then
local j = topTeam and i + step - (compact and 1 or 2) or i
mask[j] = true
end
team = team + 1
topTeam = not topTeam
end
end
for r = 1, maxround do
local roundFromLast = rounds - r + 1
local groups = math.pow(2, roundFromLast - 2)
local step = count / groups
local group = 1
for i = step / 2, count, step do
if args['RD' .. r .. '-group' .. group] then
mask[i] = true
mask[i+1] = true
end
group = group + 1
end
end
local mmin, mmax = rmax, rmin
for i = rmin, rmax do
if mask[i] == true then
mmin = (i < mmin) and i or mmin
mmax = (i > mmax) and i or mmax
end
end
for i = mmin, mmax do
rows[i] = addTableRow(tbl)
end
end
local function renderTree(tbl)
-- create 3 or 1 rows for every team
local count = math.pow(2, rounds) * (compact and 1 or 3)
local offsetcount = 2 * (compact and 1 or 3) + (compact and 2 or 3)
offsetThird = getThirdOffset()
maskRows(tbl, count, offsetcount)
if showThird then
for i = (count+1), (offsetcount + offsetThird) do
if (rounds > 1) then
local blank = addBlank(i, nil, 1, tonumber(hideSeeds and '3' or '4') + legs[1])
if compact and (rounds > 2) then
blank = addBlank(i, nil, 1, tonumber(hideSeeds and '3' or '4') + legs[1])
end
end
end
end
if not compact then
-- fill rows with groups
for r = 1, rounds - 1 do
renderGroups(count, r)
end
end
-- fill rows with bracket
for r = 1, maxround do
renderRound(count, r)
end
if showThird then
renderThird(count, compact)
end
end
local function renderHeadings(tbl)
local titleRow = addTableRow((not hideHeadings) and tbl or mw.html.create('table'))
local widthRow = addTableRow(tbl)
for r = 1, (compactFinal and (maxround-1) or maxround) do
titleRow:tag('td')
widthRow:tag('td'):css('width', r > 1 and '5px' or '1px')
if compactFinal and r == (maxround-1) then
addHeading(titleRow, r, getRoundName(r), legs[r+1] - legs[r])
else
addHeading(titleRow, r, getRoundName(r) )
end
local seedCell
if (not hideSeeds) then
seedCell = widthRow:tag('td'):css('width', getWidth('seed', '25px'))
end
local teamCell = widthRow:tag('td'):css('width', getWidth('team', '150px'))
local scoreCells = {}
local legsr = legs[r]
if compactFinal and r == (maxround-1) then
legsr = legs[r+1] > legs[r] and legs[r+1] or legs[r]
end
for s = 1, legsr do
scoreCells[s] = widthRow:tag('td'):css('width', getWidth('score', '25px'))
end
titleRow:tag('td')
widthRow:tag('td'):css('width', r < rounds and '5px' or '1px')
if compact then
teamCell:css('height', '7px')
else
if seedCell then
seedCell:wikitext(' ')
end
teamCell:wikitext(' ')
for s = 1, legs[r] do
scoreCells[s]:wikitext(' ')
end
end
end
end
function p.main(frame)
parseArgs(frame)
rounds = tonumber(args.rounds) or 2
maxround = tonumber(args.maxround) or rounds
local teams = math.pow(2, rounds)
compact = (args['compact'] and (args['compact'] == 'yes' or args['compact'] == 'y'))
compactFinal = ((rounds > 4) and compact and args['compact-final'] and (args['compact-final'] == 'yes' or args['compact-final'] == 'y'))
sepwidth = tonumber(args['sepwidth'] or ((args.sets or args.legs) and 1) or (compact and 1) or 2) or 1
aggregate = (args['aggregate'] or ''):lower()
aggsep = args['aggsep'] or args['aggregate'] or nil
boldwinner = args['boldwinner'] or args['bold_winner'] or ''
boldseed = args['boldseed'] or args['bold_seed'] or ''
local autoSeeds = (args['autoseeds'] and (args['autoseeds'] == 'yes' or args['autoseeds'] == 'y'))
hideSeeds = (args['seeds'] and (args['seeds'] == 'no' or args['seeds'] == 'n'))
showSeeds = (args['seeds'] and (args['seeds'] == 'yes' or args['seeds'] == 'y'))
byes = (args['byes'] and (args['byes'] == 'yes' or args['byes'] == 'y') and 1) or (tonumber(args['byes'] or '0') or 0)
hideomittedscores = (args['hideomittedscores'] and (args['hideomittedscores'] == 'yes' or args['hideomittedscores'] == 'y') and 1) or (tonumber(args['hideomittedscores'] or '0') or 0)
hideHeadings = (args['headings'] and (args['headings'] == 'no' or args['headings'] == 'n'))
showThird = isnotblank(args['3rd']) or isnotblank(args['3rd-team1']) or isnotblank(args['3rd-team2'])
local align = (args['float'] or args['align'] or ''):lower()
local clear = args['clear'] or 'none'
parseSeedmap(args['RD1-omit'])
parseLegs(args.sets or args.legs)
if autoSeeds then
-- set default seeds for round 1
local seeds = getSeeds()
for i = 1, table.getn(seeds) do
local argname = getTeamArgName(1, 'seed', i)
if not args[argname] then
args[argname] = seeds[i]
end
end
end
-- create the table
local tbl = mw.html.create('table')
:css('border-style', 'none')
:css('font-size', '90%')
:css('border-collapse', 'separate')
:css('border-spacing', '0')
:attr('cellpadding', '0')
if (args['nowrap'] and (args['nowrap'] == 'yes' or args['nowrap'] == 'y')) then
tbl:css('white-space', 'nowrap')
end
if align == 'right' then
tbl:css('float', 'right')
if clear ~= 'none' and clear ~= 'no' and clear ~= 'n' then
tbl:css('clear', 'right')
end
tbl:css('margin', '1em 0 1em 2em')
elseif align == 'left' then
tbl:css('float', 'left')
if clear ~= 'none' and clear ~= 'no' and clear ~= 'n' then
tbl:css('clear', 'left')
end
tbl:css('margin', '1em 2em 1em 0')
elseif align == 'center' or align == 'centre' then
tbl:css('margin', '1em auto')
else
tbl:css('margin', '1em 2em 1em 1em')
end
renderHeadings(tbl)
renderTree(tbl)
if (args['wide'] and (args['wide'] == 'y' or args['wide'] == 'yes')) then
return '<div class="noresize" style="overflow:auto">' .. tostring(tbl) .. '</div>' .. tcats
end
return tostring(tbl) .. tcats
end
function p.teamBracket(frame)
return p.main(frame)
end
return p